![]() ![]() ![]() Scoring is based on selected dice in each roll. Each player gets one more turn to beat the high score. When 10,000 or more points are scored, that player goes out. After you select the dice you want to keep you can either risk all the points earned this turn and roll the remaining dice (the fewer dice you roll the greater the chance you will Farkle, see Farkle Odds) or bank those hard earned points on your way to 10,000+ points. You must select at least one scoring die after each roll. ![]() The following combinations can be scored: To win at Farkle you must be the player with the highest score above 10,000 points on the final round of play.Play continues until it is your turn again. When the player has either banked their points or Farkled, the dice are passed to the next player.This “hot dice” move can be repeated over and over. If the player has successfully with some luck and strategy used all six dice to score, then the player gets to roll all six dice again for a chance to earn more points.If the remaining dice rolled do not have a scoring combination, then the player has “FARKLED” and points earned that turn are gone foreever.The player can either bank the points earned that turn to their total points and pass the dice to the next player or risk the points earned that turn and roll the ramaining dice again, hoping to earn more points.After rolling, the player sets aside specific dice combinations which have a score value.Each player starts their turn by rolling six dice.The goal is to be the player with 10,000 or more points on the final turn. In a Nutshellįarkle is a game of chance and strategy where two or more players roll dice which earn points. All Rights Reserved.Anywhere from 2 or more players, making Farkle the ideal family and friend game. © Copyright 2012, Kevin Owens Enterprises. They have a huge selection of awesome dice at great prices. If you're looking to buy Farkle dice, visit Game Master Dice. Scoringģ of a kind is worth 100x the value of the number e.g., 3x 3 is worth 300 points 3x 1 is worth 1,000 points.Ĥ of a kind is worth twice what three of a kind is worth e.g., 4x 3 is worth 600 pointsĥ of a kind is worth twice what four of a kind is worth e.g., 5x 3 is worth 1,200 pointsĦ of a kind is worth twice what five of a kind is worth e.g., 6x 3 is worth 2,400 pointsĪ straight (one of each number-1,2,3,4,5, and 6) is worth 1,500 points. Subsequent turns require only 350 points to score. If you can't score, you forfeit, which is called a Farkle.Īt the start of the game, the minimum is 1,000 points in one turn. You can then either end your turn or roll again with the non-scored dice.Įvery time you roll the dice, you need to choose at least one die to score with. Set aside the dice you want to score with. You can choose which dice you want to score with and which ones you want to ignore. After that turn, whomever has the most points wins. ![]() As soon as any player gets at least 10,000 points, the other players get one more tur. The object of the game is to get the most points. The player with the highest roll takes the first turn. Getting StartedĮach player rolls to see who goes first. All that you need to play Farkle is six dice, a paper and pencil to keep score, and at least two players. Farkle is also known by the names Zonk, Zilch, Greed, 5000, 10000, Wimpout!, and Hot Dice. ![]()
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